The student can keep adjusting the angle untill the figure closes. If the number of degrees given is not correct, the figure will not close or will cross itself. ![]() In the next column appears the figure drawn. The next column has buttons to tell the system to try to draw the polygon with the angle given. The column next to that is the number of degrees a turtle should turn each time it turns a corner when tracing the polygon. ![]() ![]() In the next column is a text box for the student to type in the number of sides for the figure. Each polygon has one side more than the previous polygon, so the first one is a triangle, the next one a square, and the last one a hexagon. ![]() Screen objects: Left side of screen has a column of four regular polygons. Prerequisites: The child should understand what a LOGO turtle turn is.
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